How to create interiors with Blender’s EEVEE

Atypique-studio: Contains textures from Poliigon.com - Textures may not be redistributed

When I started working on Noara’s video-game teaser, I immediately loved the idea of using EEVEE to get more flexibility and reduce render time and cost. It was in early alpha at this time, but I wanted to learn it and I think the result was worth it. In this Blender tutorial, we will break down the main techniques and shaders used to render the scene seen in the Noara teaser. 

Our goal is to understand how to set EEVEE properly to a render nice-looking, dark interior scene and deal with its limitations. We’ll go over some shader tricks, and the use of light and reflection probes. Since EEVEE doesn’t support a lot of features from a classical ray-tracing engine, we will have to cheat to achieve some wanted effects. The scene is organised by depth and asset position. Lights are also separated to gain better control. Organising your scene is the first step.

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Pierrick is a freelancer 3D artist and founder of P2design. He's a Blender foundation certified trainer and also produces tutorials and digital courses.
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