Create better character animations in Maya

Ant Ward will be one of our artists answering your specific questions at Vertex

In this Maya tutorial, I'll be showing you a better to export and import skin weights. We have all been there. You’ve spent days painstakingly painting the weights on your character, ensuring the limbs bend and twist correctly and the face can emote without any strange bulges or pinches. You finally finish and the client requests a change to the rig. You are now faced with a possible reskin to a modified skeleton.

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For over two decades Antony Ward, creative director at antCGi Ltd, has been provoking pixels. In that time he has worked for many top studios and also written three technical manuals.