How to create a video game character in ZBrush

Female 3D character drinks from a carton

Here I'll be talking about the process of creating ReY, a character that I made for the Beyond Human challenge on ArtStation. I decided to develop my own video game character design, and here I will take us from concept art to final render. Eventually I even did a few animations for ReY; she's a character for a game, after all, so she has to be 'alive'.

I really like characters designed by Anna Cattish and Jamie Hewlett, so I took these as a kind of base for my own design – which won the challenge. I was also focused on the Overwatch style in my workflow, and I strongly recommend you guys take a look at it.  

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Marat has been working in the games industry for more than 12 years. Since 2010 he's been working in a company that creates mobile and social games.
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