How to create a photorealistic room scene

Want to know how to create a realistic 3D architectural fly-through but aren't sure where to focus your efforts within the pipeline? If you know the basics of 3D art, this tutorial is for you.

Although we will use XSI as a frontend, the steps should be fairly software agnostic. More detail is given on setting up global illumination in Redshift, so most of this will be applicable to a Maya frontend too.

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David is CEO of Fluid Pictures. He has been creating animations and VFX for longer than he cares to remember.
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