How to create a 3D werewolf in Unreal Engine

The concept, model, texture and material setup for this ferocious image of a werewolf – which was created for Kunoichi, a stealth-oriented game set in a fantasy world – was completed entirely in Unreal Engine 4. “It took me around 12 working days from concept to final model,” says 3D artist Hooman Raad.

He employed industry-standard methods to create the piece, but feels the Unreal Engine 4 material gave it an outstanding quality. “I always make sure to put in hours of hard work to ensure it comes out nicely, because presentation is crucial to selling the model and making all those hours worthwhile,” he explains.

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Brad Thorne

Brad Thorne was Creative Bloq's Ecommerce Writer, and now works for a PR company specialising in 3D and VFX, Liaison. He previously worked as Features Writer for 3D World and 3D Artist magazines, and has written about everything from 3D modelling to concept art, archviz to engineering, and VR to VFX. For Creative Bloq, his role involved being responsible for creating content around the most cutting-edge technology (think the metaverse and the world of VR) and keeping a keen eye on prices and stock of all the best creative kit.

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