How to make low-poly buildings for games

This tutorial will share a few things that I’ve learned about how to successfully make good-looking buildings for real-time strategy (RTS) games. There are a lot of factors to consider when modelling for this genre, and each project is different when it comes to things like technical requirements and limitations – as well as the art style, viewport perspective and so on – but there are some things that generally remain the same across the board.

I’ll explain a few techniques that I use to speed up my workflow, how I maintain look consistency, and strategies I use to avoid problems at every stage in the game development process.

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