Pro ZBrush modelling tips: step out of your comfort zone

Zbrush tips; a strange model of a person
ZBrush is Oscar’s go-to software for art toys and models for 3D printing. (Image credit: Oscar Juarez)

Since 2005 I’ve been using various modelling software, which has given me a wide view of the technology’s progress. Back then I remember using SketchUp, because it still performed well despite the fact my PC had no graphics card and very little RAM. I then changed over to Cinema 4D, which had something that SketchUp didn’t in V-Ray, meaning that I was able to start rendering. Years later I switched to the combination of 3ds Max 2025 with Chaos Corona for my render engine.

Throughout this time, my main job was focused in architectural visualisation, so most of the models I made weren’t overly complex. There were, however, times when I tried to model something different and step out of my comfort zone. I did some mech work, as I love all things mech related, and it went okay, but I also got into creating more organic shapes, which added another software skill set in ZBrush. It all started so casually with the typical sphere, plus a totally different interface.

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Oscar Juárez

Architect Oscar has worked in the CG field since 2010. He runs Fibrha Studio and has worked with clients around the globe. An eager learner, Oscar is currently focused on creating art toys.