ZBrush character design masterclass

There are many ways to approach character design. Mine is one of many other possibilities, but doing things this way has always worked for me, and hopefully some of these processes can be applied to your work (see our ZBrush 4R8 review)

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Pascal Blanché is a seasoned art director in the video games industry, and currently works for Ubisoft Montreal. As a freelancer he has worked for many companies, including Autodesk, Fantasy Flight games and Wizards of the Coast.