Why you should know about real-time cinematography

There’s a new form of entertainment media emerging, one that is being explored in 3d movies as well as both VFX studios and game developers. For example, Unreal Engine has seen non-game makers begin to experiment with the render engine.

“Because the engine is really accessible to anybody, we’re finding that loads of people are using Unreal in all sorts of different ways,” says Kim Libreri, CTO at Epic Games. “In the movie industry, people are going to be using it for pre-visualisation and a little bit of virtual production here and there, and some companies are really embracing the future of where media is going to go.”

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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