Why 2D artists need to learn 3D

Art software has revolutionised how illustrators create 2D work, thanks to features that give users greater control over their creations. Alongside these tools, software tailored towards show-stopping 3D art has also changed people’s creative ambitions and opened up new career opportunities.

Yet, despite the two disciplines having skill sets that overlap and feed into one another, some artists have initially struggled to move between 2D and 3D. It's not hard to see why either, on first look the best 3D modelling software can seem incredibly daunting. So we spoke to artists who have made the leap to find out how they managed it, and discover how you can get started in 3D.

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Dom Carter

Dom Carter is a freelance writer who specialises in art and design. Formerly a staff writer for Creative Bloq, his work has also appeared on Creative Boom and in the pages of ImagineFX, Computer Arts, 3D World, and .net. He has been a D&AD New Blood judge, and has a particular interest in picture books.

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