VR: is it the future of design?

The final months of 2016 were a hive of activity in the world of VR. Following launches of the Facebook-owned Oculus Rift and HTC Vive in the spring, PlayStation VR unveiled its eponymous headset in October, Samsung Gear VR got an upgrade, and Google’s Daydream View hit the shelves.

What’s more, in the final days of November, Microsoft announced that its HoloLens – an industry redefining self-contained wearable that intelligently reads the user’s environment and overlays it with 3D holograms – was finally available for developers, with a consumer launch expected some time in 2017.

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