VR: is it the future of design?

The final months of 2016 were a hive of activity in the world of VR. Following launches of the Facebook-owned Oculus Rift and HTC Vive in the spring, PlayStation VR unveiled its eponymous headset in October, Samsung Gear VR got an upgrade, and Google’s Daydream View hit the shelves.

What’s more, in the final days of November, Microsoft announced that its HoloLens – an industry redefining self-contained wearable that intelligently reads the user’s environment and overlays it with 3D holograms – was finally available for developers, with a consumer launch expected some time in 2017.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Latest in VR & AR
Apple Vision Pro
Apple fans are already returning the Vision Pro headset: Here's why
Mark Zuckerberg wearing Quest Pro
People are actually loving Mark Zuckerberg's reaction to Apple Vision Pro
Two people wearing Vision Pro
Yep, Apple Vision Pro looks pretty goofy in public
Adobe Firefly on Apple Vision Pro
Adobe's native Vision Pro apps could be a game changer for creatives
A mockup showing Meta Quest spatial video support
Meta Quest just gatecrashed the Apple Vision Pro launch party
Apple Vision Pro EG
Apple Vision Pro: Here's how to preorder
Latest in Features
Selection of Guinness ads throughout the ages
The best Guinness adverts of all time – from the toucan to a singing pint
Tina Touli headshot
"The 9 to 5 work routine was draining my creativity”: a day in the life of Tina Touli
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura
Stanley 'Artgerm' Lau; a vibrant, dynamic illustration showcases Spider-Gwen in a dynamic action pose amidst a cityscape, radiating a sense of energy and playful confidence
"Art is not easy. You have to suffer in joy" – Stanley 'Artgerm' Lau reflects on what it takes to succeed in comic art