"It was a big challenge since we had limited FX experience": How we made VES Award winner Silhouette

An image from the short film Silhouette
(Image credit: The Silhouette Team)

The Creator and The Last of Us scooped many of the biggest accolades for visual effects at the 22nd annual VES Awards, but we're always particularly intrigued by the student award. This year, the Autodesk-sponsored recognition of outstanding visual effects in a student project went to the team behind Silhouette, a short film about a woman who fades away as a result of loneliness in a futuristic metropolis.

Silhouette was produced by a talented team filmmakers from ArtFX School of Digital Arts in France comprising Alexis Lafuente, Antoni Nicolaï, Chloé Stricher, Elliot Dreuille, Baptiste Gueusquin and Marc Forest. As part of our How we made series, we asked them about their inspiration and the process they used for a beautifully executed project that captures lonely desolation on rainy city streets.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

Read more
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura
Making Babiru, DaVinci Resolve and Unreal Engine; A tense and visually striking digital scene showcases a character poised with a glowing knife just before a dramatic confrontation, evoking themes of danger and anticipation in a cyberpunk environment.
Colour grading advice: how DaVinci Resolve Studio and Fusion Studio were harnessed for Babiru
Making the visual design of The Brutalist; a man sits in a shadowed room
"There was a sense of scale and grandeur about every shot": How we made the ethereal visual design of The Brutalist
Making the VFX of Wicked; an Emerald City in a poppy field
How Wicked's magical VFX was made (and why a single scene was make or break)
Babiru; a digital illustration depicts a person on a vehicle navigating a wrecked urban landscape.
Mixing Unreal Engine 5 and DaVinci Resolve - how new film Babiru is changing animation
Person being lifted into air
"Blockbuster VFX on a streaming budget": How Netflix's The Manhattan Alien Abduction was created
Latest in VFX
Best CGI movies of the 80s; a neon street in the film Tron
The best CGI movies of the '80s - VFX that changed filmmaking
Netflix Spaceman VFX; an astronaut in a space cloud
Making Netflix hit Spaceman - MPC's out-of-this-world VFX breakdowns revealed
VFX resources
14 must-have resources for VFX artists
An image from the short film Silhouette
"It was a big challenge since we had limited FX experience": How we made VES Award winner Silhouette
An image of Godzilla from Godzilla Minus One
Godzilla Minus One could make Oscars history for Best VFX
Latest in Features
Lenovo Legion Go
I talked to Lenovo's monitor boss about the future of screen tech, and it's big news for creatives
iPhone 12 box
The beigeification of design: Why are brands so afraid of colour?
Puma
"There is a fundamental shift happening in society": Puma's bold new campaign flips the script on sports advertising
Wax Heads; a digital illustration depicts a young woman holding a record, surrounded by a variety of displayed items in a store
How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
Tesla logo
The history of the Tesla logo: from car badge to global tech brand
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto