Why The Last Dungeon's student animators now love Unreal Engine 5

The Last Dungeon made in Unreal Engine 5; a concept of a colourful magical skeleton
(Image credit: SCAD)

SCAD Animation Studios' latest student project, The Last Dungeon, is different. The team, made up of student's from The Savannah College of Art and Design, were challenged to use Unreal Engine 5. For a team used to more familiar 3D apps, like 3ds Max or Blender, using a game engine to create an animated film was a challenge.

Every year SCAD selects a number of students to create a short animated film and this is the first time Epic Games' platform has been chosen as the 'challenge'. This is a sign of times, as Unreal Engine 5 is becoming a tool for filmmaking and animation as much as video games. (Read our guide, 'Unreal Engine 5: all you need to know' for more.)

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

Read more
Babiru; a digital illustration depicts a person on a vehicle navigating a wrecked urban landscape.
Mixing Unreal Engine 5 and DaVinci Resolve - how new film Babiru is changing animation
Making Eternal Strands;
How Eternal Strands' complex chaos was made possible
Wanderstop indie game; A close-up view of a vibrant red torii gate, a traditional Japanese gate, in a lush green forest setting.
How Unreal Engine and Epic's Megascan library made solo-developed Lushfoil Photography Sim possible
Clair Obscur Expedition 33; fantasy characters float in a dark sky, a god-like creature is seen in the distance amidst lighting and flames
Using Unreal Engine 5 “can be a trap”, says the dev behind Clair Obscur: Expedition 33
Will Follow The Light interview; how this indie game is being made using Unreal Engine 5
"It gives you almost everything": How Unreal Engine 5 empowered the indie team behind WILL: Follow the Light
Among The Trolls by Avantgarden Games;
How Unreal Engine 5 is harnessed to blend photoreal environments with fantasy folklore in Among The Trolls
Latest in 3D Animation
Linearity Move screenshot
5 reasons why you should try the new animation software Linearity Move
Quill tutorial
10 tips to get started in Quill for VR artists
Houdini 20 review; a render of feathers
Houdini 20 review: surprisingly impressive new animation features
Blender 4.0 review; a bike rendered to in a 3D app to look like an illustration
Blender 4.0 review: still free to all, and still incredible
Houdini, everything you need to know; a snowy and rocky mountain scene
Houdini: everything you need to know
a white creature in front of some trees
Discover the future of 2D Animation with Motion Pilot – Cartoon Animator
Latest in Features
Lenovo Legion Go
I talked to Lenovo's monitor boss about the future of screen tech, and it's big news for creatives
iPhone 12 box
The beigeification of design: Why are brands so afraid of colour?
Puma
"There is a fundamental shift happening in society": Puma's bold new campaign flips the script on sports advertising
Wax Heads; a digital illustration depicts a young woman holding a record, surrounded by a variety of displayed items in a store
How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
Tesla logo
The history of the Tesla logo: from car badge to global tech brand
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto