Should I work in the games industry?

Game art
(Image credit: Raphael Lacoste)

Working in games can be a thrilling career, but it’s also something that requires tough compromises. On the one hand, being part of a world-class team that creates beautiful universes for AAA games might sound like a dream job. On the other, the industry is notorious for its crunch culture, and there’s plenty of controversy around poor treatment of women and minorities at big companies. 

So what’s it really like? And is it right for you? To help you decide, we asked four artists about what it does for your journey as an artist, the culture, the working life, and what traits and skills make someone suited to the job. And, if you do decide it’s for you, we’ve got advice on breaking into the industry. (Check out the gaming trends to watch if you want to stay ahead of the curve). 

Fanny Vergne headshot
Fanny Vergne

A lead 3D artist and principal artist at Blizzard Entertainment, Fanny Vergne works on World of Warcraft. 

Donglu Yu headshot
Donglu Yu

Donglu Yu is an acclaimed concept artist whose list of credits includes the Assassin’s Creed series and Far Cry 4. She says that working in games puts you into a cyclical routine of always striving to become better.

Raphael Lacoste headshot
Raphael Lacoste

An art director who has worked in both the film and games industries, Raphael Lacoste is well-known for his work at Electronic Arts Montreal and Ubisoft. Like Donglu, he enjoys the learning, artistic development and creative solutions that come from working within the limits of a problem that needs to be solved.

Jordan Grimmer headshot
Jordan Grimmer

Jordan Grimmer is a senior concept artist at UK-based studio The Chinese Room. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Tanya Combrinck

Tanya is a writer covering art, design, and visual effects. She has 16 years of experience as a magazine journalist and has written for numerous publications including ImagineFX, 3D World, 3D Artist, Computer Arts, net magazine, and Creative Bloq. For Creative Bloq, she mostly writes about digital art and VFX.

Read more
Outsourcing game art; concept art for Halo
Game art careers: how outsourcing studios are helping to make games from Halo to Borderlands
Avowed key art; a skull with plants and coral growing from it
Dissecting Avowed's beautifully abstract artwork, and how it was made
Citizen Sleeper 2 interview; a space person floats in a yellow room
"Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding
Asterism indie game
How hand-crafted indie game Asterism mixes digital art and papercrafts
Clair Obscur Expedition 33 art influences; watery scenes from a fantasy video game, showing colourful coral and mines and creatures
Clair Obscur: Expedition 33's art director jokes how he wanted to make a 'realistic version of SpongeBob'
woman showing a younger woman something on a drawing tablet
What do you wish you'd known as a beginner graphic designer? - We asked the experts
Latest in Creative Careers
Pro 3D art technique; Cornelius Dämmrich
3D art advice: a pro's time-saving tip for easier subdivision surface modelling
The art of Cornelius Dämmrich; an astronaut stands in a sunny alley
3D artist Cornelius Dämmrich says he "loses his mind" and "constantly burns out during projects"
Artist in residence; inside the art studio of Charles Ratteray
Artist in Residence: inside the bustling studio of Marvel, Netflix and Disney artist Charles Ratteray
Asian man with dark glasses and a beard in black and white
"Less is always more in animation": a day in the life of senior animator Jonathan Pui
The artist Mr Doodle, a man with ginger hair and wearing a doodle-covered shirt and trousers, stands in front of a canvas of his work showing two figures with lots of expressive lines and a painted frame. He is in an art gallery
“There are no rules and no planning: just organic, true doodling,” says Mr Doodle as he launches major exhibition
Jules Wittock; a long mazy painting
Artist Jules Wittock reveals the hidden secret to his mesmerising maze paintings
Latest in Features
A screenshot of the back end of WIx.
Wix vs Wix Studio: which one is better?
Kae Neskovic headshot
"AI is a reflection of human creativity": a day in the life of Kae Neskovic
ImagineFX art challenge
ImagineFX Art Challenge is back!
Wheel Wold developer interview; a person rides a bike down a trial in a colourful breezy cartoon world
How Wheel World's massive rolling landscapes were made possible with Houdini
The M4 Mac mini on a desk.
6 reasons not to overlook the Mac mini
Inside the sketchbook of; artist sketchbooks and art on a table with a pencil
Inside the sketchbook of animator Jason Chan P.L.