How to turn 3D Scans into fully-controllable virtual actors

Reallusion
(Image credit: Reallusion)

3D-scanned people are widely used to create visualisations in many industries beyond games and films. From manufacturing, business, archviz and digital twins to media entertainment, they are the key element to bring simulations closer to realism, making the virtual scenario convincing as a real world.  

Thousands of 3D people can be easily found online. But as realistic as they look, most 3D characters tend to lack the natural movement of real human beings, either in static poses, emotionless faces or stiff body animations. To transform scanned models to animated people requires not only skill and experience, but also the technology for character creation.

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Daniel John
Design Editor

Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles.