Neverwinter exclusive: artist Greg Rutkowski reflects on 10 years of D&D magic

Neverwinter; dragons and wizards in a painting
(Image credit: Gearbox / Wizards of the Coast LLC)

Neverwinter is ten years old, and I can't quite believe it; this was one of the first free-to-play MMORPGs on console and it remains a must-play. Dungeons & Dragons' innovative role-player game proved free-play games could succeed. It helped that Neverwinter was supported by the deep lore and writing of D&D and the Forgotten Realms, but also the kind of epic art and visual magic that tabletop gamers had come to love. For me, Neverwinter set the tone for a decade of online RPGs.

To celebrate the Neverwinter 10th anniversary I sit down with the renowned Dungeons & Dragons artist, Greg Rutkowski. I take a dive deep into the artistry behind Neverwinter and explore the creative process of this fantastic artist, who's rich, classical painting style has defined this game for a decade. (Read my article on how AI has affected Greg Rutkowski for more on this artist.)

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.