Making The Lost Legends of Redwall: The Scout Anthology, and why size matters

Making the Lost Legends of Redwall: The Scout Anthology; mice and other animals
(Image credit: Forthright Entertainment / Soma Games)
The Lost Legends of Redwall: details

Making The Lost Legends of Redwall: The Scout Anthology; a mouse is chased across a rope bridge

(Image credit: Soma Games LLC, The Redwall Abbey Company Limited and The Random House Group Limited)

Publisher Soma Games, Forthright Entertainment
Developer Soma Games
Engine Unity
Release Out now
Formats PS5, Xbox Series X / S, PC

The Redwall books have sold over 20 million copies worldwide and is one of the most loved children's series of all time. So when Soma Games was tasked with turning this fantasy world, one in which moles, mice and other countryside animals battle against rats, weasels, and foxes within Redwall Abbey and the surrounding countryside of Mossflower Wood, it was an exciting but daunting task.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

Read more
Making Eternal Strands;
How Eternal Strands' complex chaos was made possible
Citizen Sleeper 2 interview; a space person floats in a yellow room
"Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding
Avowed key art; a skull with plants and coral growing from it
Dissecting Avowed's beautifully abstract artwork, and how it was made
Making indie game Mythmatch, a cartoon girl and greek mythical monster fight
Making indie game Mythmatch - finessing 2D animation to tell diverse stories
Asterism indie game
How hand-crafted indie game Asterism mixes digital art and papercrafts
Wanderstop indie game; A vibrant digital illustration portrays two characters seated on a park bench, along with other elements of a whimsical, animated setting.
"The environment is like a character in the game": how Wanderstop's world design blends Art Nouveau and Impressionism
Latest in Video Game Design
Brothers: A Tale of Two Sons Remake; two boys hug
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic
Nightingale art director interview; people walk on a stormy beach, a shipwreck in the distance
Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director
Making Lost Legends of Redwall: The Scout Anthology; mice and other animals
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters
Granblue Fantasy Relink; anime characters pose against a fiery background
Making Granblue Fantasy: Relink's watercolour visuals was "extremely taxing"
Senua’s Saga Hellblade II; a woman has hands wrapped around her face
Senua's Saga: Hellblade II is the Unreal Engine 5 game to beat in 2024
Posters from Arcane, The Last of Us HBO and Super Mario Bros movie
How come all these video game adaptations are suddenly great?
Latest in Features
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Selection of Guinness ads throughout the ages
The best Guinness adverts of all time – from the toucan to a singing pint
Tina Touli headshot
"The 9 to 5 work routine was draining my creativity”: a day in the life of Tina Touli
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura