Archiact's Seb Bouzac reveals what every artist needs to know to get into VR

Making Journey to Foundation; characters surround a glowing cube
(Image credit: Archiact Interactive Inc.)

The VR landscape is shifting and developers need to think more creatively about how games and experiences are created, as well as finesse the fundamentals of virtual reality, that’s what Seb Bouzac, creative director at Archiact tells me, as we sit down to chat about the state of VR.

The best VR headsets you can buy right now range in power and approach to delivering virtual reality experiences. From PSVR 2 to Meta Quest 3 and HTC Vive there’s a broad range of ways to engage, and each one brings with it challenges. 

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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