Making it in the video game industry: top tips

When Escape Studio’s Simon Fenton was trying to break into the video games industry back in 1995, it was a challenge. The cost of software was high and workstations were expensive. The only way in was to start as an intern or a runner.

Such tools have now become more accessible and more powerful than ever. Software is free and hardware is dropping in price all the time. But because of that, it can be difficult to know where to start.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Simon is a digital artist with 22 years' experience working in video games. He's worked at Sony and Rare and joined the team at Escape Studios in 2008, where he is the head of games, leading the games art courses.
Latest in Creative Careers
image of a head surrounded by technology on a pink background
Why you need to trust your gut in creative projects
A day in the life; Sanjay Trimbakkar; vfx director
A day in the life: FutureWorks' visualisation director Sanjay Trimbakkar
Kieron Lewis headshot - man in an orange shirt
"It was only when I took a step back that folks started to notice": A day in the life of graphic designer Kieron Lewis
The Cameron Twins
A day in the life: The Cameron Twins
Mark Hauser
A day in the life: applied behavioural scientist Mark Hauser
Day in the life, Jerad Marantz; a man in glasses
A day in the life: creature designer Jerad Marantz
Latest in Features
Tesla logo
The history of the Tesla logo: from car badge to global tech brand
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Selection of Guinness ads throughout the ages
The best Guinness adverts of all time – from the toucan to a singing pint
Tina Touli headshot
"The 9 to 5 work routine was draining my creativity”: a day in the life of Tina Touli
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art