Lords of the Fallen: Unreal Engine 5 makes a difference

Lords of the Fallen hands-on; a knight fights a demon in a fantasy video game made with Unreal Engine 5
(Image credit: Hexworks / CI Games)

My Lords of the Fallen hands-on proves one thing, all eyes will be on this game come launch in October. This new action-RPG for PS5 is one of the first blockbuster video games to make use of every feature and tool in Unreal Engine 5, and many are eagerly watching to see if the promises can be met.

After spending two hours playing through the early stages of Lords of the Fallen, confronting two elegantly designed bosses and exploring the intricately designed world of Umbral, I think Unreal Engine 5 will be this generation's go-to platform. (Read our Unreal Engine 5 review for more details.) Of course, Epic Games has greater competition than ever before, especially after this week's announcement that Weta's VFX tools will be added to Unity.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

Read more
Making Eternal Strands;
How Eternal Strands' complex chaos was made possible
Clair Obscur Expedition 33; fantasy characters float in a dark sky, a god-like creature is seen in the distance amidst lighting and flames
Using Unreal Engine 5 “can be a trap”, says the dev behind Clair Obscur: Expedition 33
Among The Trolls by Avantgarden Games;
How Unreal Engine 5 is harnessed to blend photoreal environments with fantasy folklore in Among The Trolls
Will Follow The Light interview; how this indie game is being made using Unreal Engine 5
"It gives you almost everything": How Unreal Engine 5 empowered the indie team behind WILL: Follow the Light
Wanderstop indie game; A close-up view of a vibrant red torii gate, a traditional Japanese gate, in a lush green forest setting.
How Unreal Engine and Epic's Megascan library made solo-developed Lushfoil Photography Sim possible
Still Wakes The Deep review; an oil right in the fog
The 8 best uses of Unreal Engine in 2024
Latest in Video Game Design
Spine transmedia art; a comic character fires guns
"We have a lot of stories to tell," says SPINE director Dmitry Pimenov as he talks about the game is being spun into comics, web series and more
unreal engine 5 Spine; a woman holds up a helmet from the game Spine
"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's tech
Rob Dwiar game art book; a book in a game environment
Game environment design is a growing art form, reveals new book
Best Unity plugins; prince of persia
The best Unity plugins: we review the latest tools for game creators
3D render of the apartment from Silent Hill 4: The Room, made in Unreal Engine 5
How to create realistic game interiors in Unreal Engine 5
Unreal Engine 5.4 features; an animal with a rock
Unreal Engine 5.4 is here, and it's good news for filmmakers and animators
Latest in Features
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Selection of Guinness ads throughout the ages
The best Guinness adverts of all time – from the toucan to a singing pint
Tina Touli headshot
"The 9 to 5 work routine was draining my creativity”: a day in the life of Tina Touli
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura