How videogame graphics and movie VFX are converging

Convergence has been a key buzzword across the 3D industry over the last few years. The worlds of game graphics and movie VFX are advancing, and with this change, a natural crossover is happening. We're now seeing that the production methods used in the creation of digital art for movies and games are very similar.

This has been partly triggered by the rise of new technologies such as VR, and with both areas using the same tools such as Maya and ZBrush, but it wasn't that long ago that a single plant in the film Avatar had more polygons than an entire game environment.

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Simon is a digital artist with 22 years' experience working in video games. He's worked at Sony and Rare and joined the team at Escape Studios in 2008, where he is the head of games, leading the games art courses.
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