How to navigate a brand backlash

Branding is interesting because it’s complex. It’s complex because everyone at any company, from the creative director down, will have an opinion about the company they work in. It’s complex because branding remembers the past, and imagines the future. It’s complex because it crosses product, service, experience and innovation.

The best people that I’ve worked with tend to be extraordinarily athletic right-left brain thinkers. But branding is complex because brands are global, and globally we as human beings are varied and different.  Speaking with Bruno Maag (of Dalton Maag), he highlighted some interesting statistics. Of the largest 20 cities around the world, only three are in North America and only one in Europe (Moscow, since you ask). This means the urban demographic of most brands are growing up in Shanghai, Karachi, Lagos. It means the average age of people living in cities isn’t the 45–49 that we see in Europe, it’s 25–29 in China and an astonishing 0–4 in India. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
James Hurst is executive creative director at DesignStudio.
Latest in Graphic Design
Monotype quiz
What's your type? Take this font quiz to find your soulmate
I Saw the TV Glow poster
I Saw the TV Glow poster is a stylish twist on classic horror
Animal Farm book cover by Karolis Strautniekas
Animal Farm book cover has a creepy hidden detail
Microsoft To Do
People have some Very Strong Opinions on the Microsoft To Do icons
Between the Lines
"It's not enough to be a good writer”: Zosia Swidlicka on the importance of brand language in copywriting
3D World 310
Download files for 3D World 310
Latest in Features
Tesla logo
The history of the Tesla logo: from car badge to global tech brand
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Selection of Guinness ads throughout the ages
The best Guinness adverts of all time – from the toucan to a singing pint
Tina Touli headshot
"The 9 to 5 work routine was draining my creativity”: a day in the life of Tina Touli
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art