How to create a photorealistic 3D scene

In order to achieve photorealism with 3d art we need to consider the four main stages of the pipeline; modelling, texturing, look development and lighting. If we neglect any one of these stages, our image will fall flat and won’t look right.

With a given shot you will start with a model; don’t jump ahead by adding textures just yet, let’s add a physically plausible shader and set our diffuse colour to 50% grey with some specular, and 0.5 roughness and set up our lighting. For most of my shots I’ll use three main lights; a HDRI, an area light for nice soft shadows; and a directional/sun light. 

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Nick Leonard specialises in texturing, look development and lighting. He works as a lighting technical director for MPC.