How to be a better concept artist

Time and time again I get asked what’s my process as a concept artist. Truth be told, I don’t have just one process. Instead, I use a tool box that’s full of art techniques. It helps to save time and create a smooth flow of ideas.

Generally, no two assignments are the same. They’re not cookie-cutter tasks. They require different moods, design, creativity, touch and feeling. After a while you figure that out and you pick the best tools for the job.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Eddie’s worked as a concept designer for the past 20 years in film and games. His clients have included LucasArts, Warner Bros., Fox Entertainment Group, Lucasfilm, Disney, THQ, Activision and 2K Games. These days, Eddie works primarily from home with his family in California.
Latest in Digital Art
Oompa Loompa fan art
The internet immortalises grumpy Oompa Loompa girl in hilarious fan art
Big Bird from Sesame Street is small
Relax, Big Bird is big again
Character design
How to simplify figures for animation
Nightwing Discowing costume
Official DC art revives flamboyant Nightwing costume
Princess Peach
I’m obsessed with the new Princess Peach character designs
First impressions Adria Alvarado; a woman holds up a paint brush
First impressions: Peruvian artist Adria Alvarado mixes digital and traditional techniques
Latest in Features
Tesla logo
The history of the Tesla logo: from car badge to global tech brand
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Selection of Guinness ads throughout the ages
The best Guinness adverts of all time – from the toucan to a singing pint
Tina Touli headshot
"The 9 to 5 work routine was draining my creativity”: a day in the life of Tina Touli
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art