Discover how this stunning Millennium Falcon model was made

Jason Lewis, senior environment artist at Obsidian Entertainment had wanted to model the Millennium Falcon in order to explore it in Unreal Engine 4: “The whole project started with just building the Falcon as a real-time model, and then needing an environment to show it off in, then the project just grew from there,” he explains.

“The goal for the Falcon was to create one of the highest detail real-time models ever,” he continues. “So going with that mentality I decided that high-end PC hardware would be needed to run it at smooth frame rates, and surprisingly what we produced actually runs pretty well on even mid-range hardware.”

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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