Creating fuzzy textures: 4 top tips

Fuzzy materials can be used for carpet, grass, clothing, both facial and body hair, fur and many other assets that you will need to create a scene or a character. I will walk through my methods of making fuzzy 3d art materials on one of the stylised characters that I created (with character concept art by Julia Sarda). This character is an old villain and his hair and clothes are dirty and scruffy.

There are many different approaches to creating a fuzzy material, but in this case I used Maya 2015’s Shave and a Haircut, and V-Ray. For part of the project, I used V-Ray because it has one of the best and fastest procedural fur plug-ins, however, it has its limitations. The fur is only generated during render time and is not actually present in the scene, meaning it can be hard to visuallise how it’s going to look.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Aybars Turan is a character and creature artist who uses his fine art background to imbue his sculpts with life and realism. He works at Tesla Motors as a senior concept modeller.
Latest in 3D Software
An image of someone using Da Vinci Eye Apple Vision Pro app
This Apple Vision Pro art app revolutionises learning to draw
Reallusion Live capture screenshot
How to make the most of AccuFace Facial Mocap
ZBrush, everything you need to know; digital sculpting and painting of elephant in ZBrush and Photoshop by Rob Brunette
ZBrush: everything you need to know
RailClone 6 review; a designer home next to a river
RailClone 6 review: makes CG scenes easy
Cinema 4D, everything you need to know; a render created with Cinema 4D by Forrest White
Cinema 4D: everything you need to know
3ds Max 2024 review; a render of a house and trees in a 3d app
3ds Max 2024 review: a surprisingly fresh annual release
Latest in Features
iPhone 12 box
The beigeification of design: Why are brands so afraid of colour?
Puma
"There is a fundamental shift happening in society": Puma's bold new campaign flips the script on sports advertising
Wax Heads; a digital illustration depicts a young woman holding a record, surrounded by a variety of displayed items in a store
How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
Tesla logo
The history of the Tesla logo: from car badge to global tech brand
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Joshua Blum and Han West
'Communication is paramount in any creative partnership’: a day in the life Joshua Blum and Han West