Get to grips with the basics of Cinema 4D

Cinema 4D basics
(Image credit: Mike Griggs)

The basics of Cinema 4D are one of the first things to learn if you are new to computer graphics. Having been on the market for around 30 years, Cinema 4D from Maxon has developed into one of the most popular digital content creation applications. 

Cinema 4D has a reputation for being the 'easy' 3D software. While it definitely has one of the lowest learning curves, it is also one of the most in-depth 3D applications, able to handle practically any task thrown at it on both Windows and Mac.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Mike Griggs

Mike Griggs is a veteran digital content creator and technical writer. For nearly 30 years, Mike has been creating digital artwork, animations and VR elements for multi-national companies and world-class museums. Mike has been a writer for 3D World Magazine and Creative Bloq for over 10 years, where he has shared his passion for demystifying the process of digital content creation.

Latest in 3D Software
An image of someone using Da Vinci Eye Apple Vision Pro app
This Apple Vision Pro art app revolutionises learning to draw
Reallusion Live capture screenshot
How to make the most of AccuFace Facial Mocap
ZBrush, everything you need to know; digital sculpting and painting of elephant in ZBrush and Photoshop by Rob Brunette
ZBrush: everything you need to know
RailClone 6 review; a designer home next to a river
RailClone 6 review: makes CG scenes easy
Cinema 4D, everything you need to know; a render created with Cinema 4D by Forrest White
Cinema 4D: everything you need to know
3ds Max 2024 review; a render of a house and trees in a 3d app
3ds Max 2024 review: a surprisingly fresh annual release
Latest in Features
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Selection of Guinness ads throughout the ages
The best Guinness adverts of all time – from the toucan to a singing pint
Tina Touli headshot
"The 9 to 5 work routine was draining my creativity”: a day in the life of Tina Touli
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura