Behind the scenes on the art of Assassins Creed Origins

Watch a film and you're an observer. But play a game and you're a participant. For Raphael Lacoste, art director of Ubisoft's hugely popular Assassin's Creed franchise, this is an important distinction. Growing up in the 80s, Raphael played games like Pitfall, Another World and Rick Dangerous, a platformer inspired by Indiana Jones. But even then, Raphael looked past point-scoring, beating the boss and completing the levels. He was interested in the story. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Freelance writer

Gary Evans is a freelance journalist and travel writer. He is a former staff writer for Creative Bloq, ImagineFX, 3D World, and other Future Plc titles.