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Being a 3D artist may be enjoyable, with fun tasks, creative outlets and a vibrant community to be part of, but it does present several roadblocks to being as great as it could be. The biggest hurdle faced by everyone from animators to lighters and riggers, is that of compute power.

As software becomes more capable, the requirements of the hardware it runs on increase, and it can become a game of cat and mouse between the two. Luckily, developments in hardware have taken a giant leap forward, enabling designers to take advantage of all the tools and techniques they use in their projects day-to-day.

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Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.