Alan Wake 2 interview: the art of crafting chilling horror

Alan Wake 2 is the long awaited sequel to Remedy Entertainment's cult horror video game, and sees the return of the titular author from a nightmare of his own making. Everywhere you look, you cannot escape the trees, with the game’s key art centring the ghostly visage of Alan Wake alongside new protagonist FBI agent Saga Anderson, framed in a claustrophobic wreath of red branches. 

Environment design is often essential to crafting a tone of mystery and dread, and the deep forests of the United State’s Pacific Northwest are especially vital to Remedy’s next hair-raising title. (Read our guide to creating atmospheric game environments and our feature on the best Unreal Engine plugins for more.)

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Jess Kinghorn
Freelance writer

Jess Hardware Writer for PC Gamer, and is the former games editor of PLAY Magazine as well as previously writer for Official PlayStation Magazine, and is known for championing the weird, the wonderful, and the downright janky.

With contributions from
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