Alan Wake 2 interview: the art of crafting chilling horror

Alan Wake 2 is the long awaited sequel to Remedy Entertainment's cult horror video game, and sees the return of the titular author from a nightmare of his own making. Everywhere you look, you cannot escape the trees, with the game’s key art centring the ghostly visage of Alan Wake alongside new protagonist FBI agent Saga Anderson, framed in a claustrophobic wreath of red branches. 

Environment design is often essential to crafting a tone of mystery and dread, and the deep forests of the United State’s Pacific Northwest are especially vital to Remedy’s next hair-raising title. (Read our guide to creating atmospheric game environments and our feature on the best Unreal Engine plugins for more.)

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Jess Kinghorn
Freelance writer

Jess is PLAY Magazine’s games editor, and is known for championing the weird, the wonderful, and the downright janky. A fan of cult classic JRPGs and horror, her rants about Koudelka and Shadow Hearts have held many a captive audience. Outside of writing about all things PlayStation, she’s also a lifelong fan of Nintendo’s handheld consoles. Having whiled away most of her college years playing The World Ends With You on the original Nintendo DS, she’s looking forward to uncovering all of NEO’s secrets too. Beginning her career as Official PlayStation Magazine’s staff writer in 2017, she’s since written for PC Gamer, SFX, Games Master, and Games TM.

With contributions from