The 8 rules of movie animation, according to Guillermo del Toro

Oscar-winning filmmaker Guillermo del Toro has shared his eight rules of animation. While for most people, Guillermo del Toro is viewed as a live-action filmmaker, this misperception was corrected with the Netflix release of Guillermo del Toro’s Pinocchio. 

In fact, it was stop-motion that set him on the path to become an acclaimed director responsible for The Shape of Water, Pan’s Labyrinth, and Pacific Rim. "The funny thing is that I made the transition from stop-motion to live action," he reveals. "I started learning [how to be a filmmaker] by making animated shorts and still have the stop-motion camera that I bought in my hometown [of Guadalajara, Mexico]." 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Trevor Hogg

Trevor Hogg is a freelance video editor and journalist, who has written for a number of titles including 3D World, VFX Voice, Animation Magazine and British Cinematographer. An expert in visual effects, he regularly goes behind the scenes of the latest Hollywood blockbusters to reveal how they are put together. 

With contributions from
Read more
Walt Disney animation movie posters
How to use Disney's 12 principles of animation
Still from the stop motion movie The House
The best stop-motion movies and where to watch them
An image showing styles of animation with Avatar, Mickey Mouse, Snow White, Wallace and Gromit, South Park, Metal Slug, The Simpsons, South Park and the Magic Roundabout
The 9 best animation styles
An Aardman animator works his magic on set of the Wallace and Gromit stop motion movie
Stop-motion animation: everything you need to know
2D art; sketches of an old man
Inside the character designs for Netflix's Love, Death & Robots, plus other animated shows
Key art of the animated film Flow
Best animation Oscar 2025: Disney gets snubbed for the third year in a row
Latest in 3D Animation
Linearity Move screenshot
5 reasons why you should try the new animation software Linearity Move
Quill tutorial
10 tips to get started in Quill for VR artists
Houdini 20 review; a render of feathers
Houdini 20 review: surprisingly impressive new animation features
Blender 4.0 review; a bike rendered to in a 3D app to look like an illustration
Blender 4.0 review: still free to all, and still incredible
Houdini, everything you need to know; a snowy and rocky mountain scene
Houdini: everything you need to know
a white creature in front of some trees
Discover the future of 2D Animation with Motion Pilot – Cartoon Animator
Latest in Features
Stanley 'Artgerm' Lau; a vibrant, dynamic illustration showcases Spider-Gwen in a dynamic action pose amidst a cityscape, radiating a sense of energy and playful confidence
"Art is not easy. You have to suffer in joy" – Stanley 'Artgerm' Lau reflects on what it takes to succeed in comic art
Your House indie game art interview; A stylised illustration depicts a young woman seated, seemingly contemplative, in a setting that combines elements of a comic book panel and a vintage aesthetic
"This is a game you can read, or a book you can play” – solving the visual design of Your House, a detective game crossed with a Daniel Clowes comic
AI generated images of a male creative director and a female parent
AI's gender bias is even worse than reality
Augustinas Paukšte waving out of a window
"I tried to be a human orchestra": a day in the life of creative director Augustinas Paukšte
Lady Phyll
"She embodies strength, resilience, and pride": Ron Timehin on photographing LGBTQ+ icon Lady Phyll
Atomfall hands-on; various scenes from a video game set in a 1950s England after the apocalypse
"We wanted it to feel big" – playing Atomfall from an art director’s perspective