4 tips for creating depth of field in 3ds Max

There are multiple ways of adding depth of field into your visuals. Different scenarios call for different solutions. Personally, I always prefer to do as much as I can in-camera to minimise the amount of required post-production.

Every real-world camera and its associated settings give you a depth of field. This is the distance between the nearest and the furthest objects giving a focused image. Most of the time art directors want to achieve a shallow depth of field, but you shouldn’t overdo this. Some very pleasing wide-angle images have a much wider depth of field and that looks great. It’s still worth applying a depth of field effect to these shots as it does enhance the realism, even if it’s much subtler.

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Paul Hatton
Writer

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. 

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