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Latest Features

By Catherine Unger Published
Catherine Unger shares some pro tips from her environment work on the new Detective Grimoire game.

By Alan Wen Published
The creative director of SFB Games tells us about developing the studio’s style from Adobe Flash games to The Mermaid Mask.

By Natalie Fear Published
GUT Asia's managing director discusses industry survival, Schrödinger's Client and getting comfortable with failure.

By Tanya Combrinck Published
We asked artists what key realisations helped them expand their creative potential.

By Ian Dean Published
Why Flow Studio's Nikola Todorovic thinks AI will trigger Hollywood's next great disruption.

By Alan Wen Published
The 'neo-giallo' survival horror's conclusion of its trilogy is powered by Unreal Engine 5.

By Alan Wen Published
As the remake of the second chapter to the series' Liberl arc launches, here's why you should prioritise it over other JRPG remakes.

By Natalie Fear Published
That’s how you grab attention at NYFW.
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