Making the VFX of Mufasa: The Lion King has been "very personal" - how the 1994 movie, Unreal Engine and pride in the craft brought the prequel to life

Making the VFX of Mufasa: The Lion King; lions rendered in 3D
(Image credit: Disney / MPC)

Making the VFX for Mufasa: The Lion King was a personal project for Visual Effects Supervisor Audrey Ferrara, and meant developing some new techniques and workflows, including making use of Unreal Engine to bring the famous lion pride to life.

Beginning our conversation by identifying the creative cornerstones for MPC’s work, Audrey Ferrara explains that, “Every movie brings a new set of challenges, but it felt as though all those years of experience had been a rehearsal, preparing us to tackle a project of this magnitude".

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.