"It feels exactly like we wanted it to": the making of Ultraman: Rising

Ultraman: Rising VFX
(Image credit: Netflix)

You can date Ultraman: Rising as far back as 2001, when the film was first born in the mind of writer and director Shannon Tindle. Pitched to a swathe of studios, the project was eventually picked up by Netflix and released back in June. The development work that had been undertaken over the previous two decades was there for Tindle, his co-director John Aoshima, and their collaborators at ILM Feature Animation to build upon.

Key to the pleasure of way that it distinctively evokes the 1960s styling of the original series, visual identity and energy of a contemporary movie. The film is appropriately designed in terms of both character design and environments.

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James Clarke
VFX journalist

James has written about movies and popular culture since 2001. His books include Blue Eyed Cool: Paul Newman, Bodies in Heroic Motion: The Cinema of James Cameron, The Virgin Film Guide: Animated Films and The Year of the Geek. In addition to his books, James has written for magazines including 3D World and Imagine FX.

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