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Star Wars: The 212th is a new movie I wish was real
By Ian Dean published
New VFX outfit Hoplite Studio celebrates its talented artists with a non-profit short film.

Monster Hunter Wilds is 'easy' – but why is that a bad thing?
By Ian Dean published
I've been playing for a week, and love the accessible design.

Mixing Unreal Engine 5 and DaVinci Resolve - how new film Babiru is changing animation
By Paul Hatton published
A showcase of next-gen filmmaking techniques.

Technicolor's closure takes down MPC, The Mill and Mikros Animation – but is AI the answer?
By Paul Hatton published
A Technicolor tragedy that many saw coming but couldn’t prevent

"There’s a fine line between utility and laziness”: fans clap back at Call of Duty's AI confession
By Natalie Fear published
AI slop is sadly here to stay.

Monster Hunter Wilds review: a new open-world design feels fresh and exciting
By Lewis Packwood published
The most accessible Monster Hunter game to date.

Paddington in Peru's use of previz turned a London studio into a jungle
By James Clarke published
Framestore reveals its VFX secrets.

"It was one of the most complicated scenes we had to do" – how Paddington in Peru's Citadel was made
By James Clarke published
Framestore reveals how Paddington's Peruvian bear-city was made.
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