This Fortnite artist quit to dedicate himself to making slime in Unreal Engine

A screenshot of video game art featuring a ball of slime
(Image credit: Asher Zhu)

Slime. It's green, gunky and difficult to work with – both in the physical and digital worlds. But while it may not seem like the most enticing subject for game design, the prospect of having the time to dedicate himself to this very specific cause was enough to tear one tech artist away from working on Fortnite at Epic Games. 

Having developed an interest in the physics of fluids, Asher Zhu left Epic to direct Duck Shake Games and start over on his dream of making the most realistic slime movement and slime spawning we've seen in a game a still. Having "always wanted Splatoon mechanics in dungeons", he's using Unreal Engine to create a fluid solver. More than seven months on, he's provided an update on his progress, and the mechanics look wonderful.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.