Metroid Prime 4 proves 'a beautiful game isn’t about power, it’s about purpose'

Metroid Prime 4 Beyond; a vibrant digital illustration depicts a powerful, futuristic robot, likely from a video game, in a dynamic pose, radiating energy and power
(Image credit: Nintendo)

Metroid Prime 4: Beyond is poised to prove that creative art direction matters more than obsessing over the latest hardware and tech trends. While Switch 2 promises to deliver a higher spec experience over Switch, it remains wedded to Nintendo's mantra for delivering affordable, quality gaming that innovates. Metroid Prime 4, a rumoured launch Switch 2 title but also a Switch release, fits with Nintendo's desire to buck trends, to refuse to chase technological advancements and instead focus on unique, deliberate and inspired artistic choices.

The game's unique aesthetic and immersive experience is more important than a box-ticking exercise in higher frame rates and ray tracing. You can make a world look more real, you can improve visual fidelity, but crafting an idiosyncratic environment for players to explore is an art.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.