AI has remade Doom, and it looks like the real thing

A screenshot of gameplay in an AI-generated simulation of Doom
(Image credit: Dani Valevski / Yaniv Leviathan / Moab Arar / Shlomi Fruchter)

If AI is the future of gaming, perhaps it makes sense to begin with Doom. The classic game has been ported for all kinds of things it wasn't originally meant for. Honouring that tradition is GameNGen, developed by researchers at Google and Tel Aviv University.

GameNGen is a neural model-based game engine that allows real-time interaction with complex gaming environments without the use of a traditional game engine. The researchers think could transform how video games are made, and how they're played, and Doom is just the beginning.

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Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.