Film & Video
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Pro animation advice from the team behind Paramount Pictures' Knuckles
By Paul Hatton published
Outpost's animation supervisors, Oliver Dale and Peta Bayley, as well as creature supervisor Dan Zelcs share their insights.
Making Fallout in Unreal Engine 5 - merging old and new film techniques
By Ian Dean published
AJ Sciutto shares what Magnopus learned from making Amazon's hit series.
M. Night Shyamalan’s new film poster is the retro horror revival I needed
By Natalie Fear published
Minimalist design gets a claustrophobic twist.
Tom Hanks's new movie has the most eerily convincing AI de-aging we've seen yet
By Joe Foley published
The young Tom Hanks in Here looks mindblowingly real.
Branching Out: Inside Whiskeytree's VFX success story
By 3D World staff published
Founder and CEO Jonathan Harb lifts the lid on the studio’s story and its phenomenal success in turbulent times.
I'm obsessed with The Boys' satirical cinematic logos
By Natalie Fear published
The VCU puts Marvel to shame.
How to animate a character with mocap
By Paul Hatton published
Paul Hatton transfers motion-capture data to a digital character model using RADiCAL Live with Unreal Engine 5.2.
The Nosferatu teaser trailer is everything I wanted and more
By Natalie Fear published
Historical horror has never looked more terrifying.
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