Use perspective to create a dynamic image

creature shooting

(Image credit: Mark Molnar)

The perspective of the illustration is key, but the trick is to use two perspectives. The background environment is also an important part of a scene like this, because this is what gives a point of comparison for our character.

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Mark Molnar
Concept artist and art director

Mark is a concept artist / art director specialised on the visual development, pre-production design and project art direction of film, animation and game projects. His past clients include Lucasfilm, Time Warner, Weta Workshop, Eidos, Applibot and Fantasy Flight Games.