Interaction design lessons from sci-fi: Visual interfaces

This is an edited excerpt from Chapter 3 of Make it so: Interaction design lessons from science fiction, published by Rosenfeld Media

Most fans of the film Jurassic Park remember the tense scene in which two fearsome velociraptors chase the park’s remaining visitors into a computer lab, and while the two adults desperately try to barricade the door, the two children rush to a computer terminal. The young girl, Lex, looks at the screen and proclaims, “It’s a UNIX system. I know this.” It’s a memorable geek moment (Figure 3.1).

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