Create realistic raindrops in 3DS Max

Living in the United Kingdom, rain is something you see a lot of throughout the year. While watching it out of my window I decided it would be great to try to replicate the scene in CG. In this tutorial I’m going to share my process with you, using 3ds Max and V-Ray, so that you can create your own rainy day wherever you are in the world.

The whole effect can be broken down into three key parts: the falling drops of rain, the splashes as they hit the water, and the ripples that disturb the surface. When studying the surface of my pond, I noticed that quite a random mix of ripples and splashes was being created. I certainly couldn’t follow a single raindrop as it hit the surface, and created a splash and a ripple. This would make the process a lot easier in 3D as I could treat them as separate events without anyone really noticing.

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