Create a game with KineticJS

Download the source files for this JavaScript tutorial.

Canvas heralded a new dawn for dynamic, scriptable imaging, previously the reserve of Flash or server-side languages. But the excitement can lead to misconceptions among developers new to it, with questions such as “how do I target a shape once I’ve drawn it?” or “how do I do hit-testing?” being common.

The answer to both is: you can’t, not natively at least. Canvas generates a single, static bitmap. Once you draw a shape, it is subsumed into the collective – it is no longer targetable as an individual entity in the way a DOM element is. To simulate effects like these there are workarounds, but they are non-trivial and often require a lot of complex code.

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