Create realistic depth of field effects

Over the last 12 months, 3D software has fast become one of my most used tools. I’m always blown away when people tell me they haven’t looked into it or find the prospect too daunting: it isn’t necessarily a walk in the park, but for me the prospect of being able to create almost anything out of nothing, and use realistic lighting and depth of field, is irresistible.

In this walkthrough, we’ll skim over lighting and texturing, and will focus (forgive the pun) on particles, basic physics and achieving depth of field effects using the new physical renderer. Once you’ve mastered the techniques here, you can experiment with them in your own projects. If you haven’t got C4D, you can download a demo.

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