Creative director: Pro advice for snagging the top spot

It's many designers' ultimate goal to become the creative director of a successful agency. Not everyone gets to achieve their dream – you need more than a great creative resume to make it as a great creative director. It takes skill, talent, top-notch management skills and plenty more besides. However, you can put yourself in a better position to achieve your goal if you pay heed to advice from those who have been there and done that.

So what kind of qualities do you need to become a creative director? In this article, we've asked creative directors from leading studios for their advice on how to make it. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

Latest in Creative Careers
image of a head surrounded by technology on a pink background
Why you need to trust your gut in creative projects
A day in the life; Sanjay Trimbakkar; vfx director
A day in the life: FutureWorks' visualisation director Sanjay Trimbakkar
Kieron Lewis headshot - man in an orange shirt
"It was only when I took a step back that folks started to notice": A day in the life of graphic designer Kieron Lewis
The Cameron Twins
A day in the life: The Cameron Twins
Mark Hauser
A day in the life: applied behavioural scientist Mark Hauser
Day in the life, Jerad Marantz; a man in glasses
A day in the life: creature designer Jerad Marantz
Latest in Features
Stanley 'Artgerm' Lau; a vibrant, dynamic illustration showcases Spider-Gwen in a dynamic action pose amidst a cityscape, radiating a sense of energy and playful confidence
"Art is not easy. You have to suffer in joy" – Stanley 'Artgerm' Lau reflects on what it takes to succeed in comic art
Your House indie game art interview; A stylised illustration depicts a young woman seated, seemingly contemplative, in a setting that combines elements of a comic book panel and a vintage aesthetic
"This is a game you can read, or a book you can play” – solving the visual design of Your House, a detective game crossed with a Daniel Clowes comic
AI generated images of a male creative director and a female parent
AI's gender bias is even worse than reality
Augustinas Paukšte waving out of a window
"I tried to be a human orchestra": a day in the life of creative director Augustinas Paukšte
Lady Phyll
"She embodies strength, resilience, and pride": Ron Timehin on photographing LGBTQ+ icon Lady Phyll
Atomfall hands-on; various scenes from a video game set in a 1950s England after the apocalypse
"We wanted it to feel big" – playing Atomfall from an art director’s perspective