Paul RobertsSocial Links Navigation Latest articles by Paul Roberts Master large-scale environments in 3ds Max By Paul Roberts last updated 26 September 21 Learn how to create detailed environments with billions of polygons. CGI Master procedural modelling By Paul Roberts published 18 July 18 Learn how to use modular geometry to create detailed architectural environments. 3D Software Get the Creative Bloq NewsletterDaily design news, reviews, how-tos and more, as picked by the editors.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES1Inspired by Halo, this stunning sci-fi landscape is a real-time render from Unreal Engine2This clever optical illusion requires a change of perspective3AI in 2024: A bold new direction for creatives, or a dangerous dead end?4The best (and worst) rebrands of the year5The best VR games I played in 2024, including Batman: Arkham Shadow, Vendetta Forever and a surprise PSVR 2 entry
Master large-scale environments in 3ds Max By Paul Roberts last updated 26 September 21 Learn how to create detailed environments with billions of polygons.
Master procedural modelling By Paul Roberts published 18 July 18 Learn how to use modular geometry to create detailed architectural environments.