Paul Hatton
Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine.
Latest articles by Paul Hatton
Blender 3.1 review: keeps getting better, and it's still free
By Paul Hatton published
Faster than ever before, Blender is recommended.
OctaneRender 2022.1 review: a confusing release schedule, but faster than ever
By Paul Hatton published
Lacks some promised features, but OctaneRender 2022.1 is a fast and stable real-time renderer.
Unity 2023: discovering the next-gen CG tech every artist needs
By Paul Hatton published
Exploring the latest updates to Unity 3D software, one of the leading real-time creation tools for video games, VFX and more.
Unreal Engine 5 review
By Paul Hatton published
In our Unreal Engine 5 review, we take a spin through what's new in this long-awaited game-building engine.
Cinema 4D 2023 review: new, improved and now with more ZBrush
By Paul Hatton published
3D software The subscription model won't please everyone, but Cinema 4D 2023 is a capable update to an industry-leading 3D modelling software
4 tips for creating depth of field in 3ds Max
By Paul Hatton last updated
Learn how to create in-camera depth of field in 3ds Max with these top tips.
3ds Max 2017
By Paul Hatton published
REVIEW: The latest release from Autodesk enhances a lot of existing features, but is this enough to make 3ds Max 2017 worthwhile?
Replicating colour in 3D: top tips
By Paul Hatton published
This proven workflow will give you the right colour results every time.
Review: Nvidia Iray
By Paul Hatton published
Designers can achieve photorealistic results without expert computer graphics knowledge From $295
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