Ian Dean
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean
Alone in the Dark review: beautifully creepy visual design can't hide a lack of polish
By Ian Dean published
The 1992 cult horror game is reimagined… as a cult horror game.
Art director Rikard Ryberg explains why Alone in the Dark's horror is "grounded" in realism
By Ian Dean published
The design inspirations and tech challenges behind Alone in the Dark.
Vertex 2024 tickets now on sale!
By Ian Dean published
VFX, game art, animation and more – grab your tickets to 2024's ultimate new event for the CG art community.
The best Huion drawing tablets
By Ian Dean last updated
Huion drawing tablets aren't quite Wacom, but still excellent for artists on a budget - find the right one for you.
Dune: Awakening's beautifully evocative concept art teases the year's hottest new Unreal Engine 5 game
By Ian Dean published
Dust off your PS5.
Nothing Phone 2a review: I just found my favourite new budget smartphone
By Ian Dean published
Offers innovative design at a low price.
The best sewing machines
By Michelle Rowley last updated
As a sewer, I've selected the best sewing machines for quilting, making clothes or simply for anyone looking for a new hobby.
Making Immortality: Design Works - the book of the game of the films of the actress
By Ian Dean published
Lost In Cult's design director Rachel Dalton explains why this is more than a 'making of' book.
Nothing Phone 2a looks like it's been designed by Pixar - I love it
By Ian Dean published
Look at its little face.
Brothers: A Tale of Two Sons Remake review: a beautifully Grimm revamp
By Ian Dean published
Bringing back all the feels.
Star Wars VFX studio Whiskytree is bucking the downturn and expanding
By Ian Dean published
Whiskytree CEO Jonathan Harb explains why the future is bright for small VFX teams.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters
By Ian Dean published
Bringing life to Brian Jacques' classic fantasy books.
Framestore experts explain key VFX jobs on projects like Barbie
By Ian Dean published
To demystify the VFX industry we spoke to some of the team (or is it their dolls?) who've worked on projects like Barbie.
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic
By Ian Dean published
How Unreal Engine 5 is enhancing a game design classic.
Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director
By Ian Dean published
Inflexion Games's art director Neil Thompson takes us behind the curtain of the Fae Realms.
Creating the art of Warhammer 40,000: Rogue Trader - "one picture is better than a thousand words"
By Ian Dean published
Owlcat's art director Alexander Trufanov takes us behind the scenes.
Vertex 2024 speaker: learn new art skills from creature designer Brynn Metheney
By Ian Dean published
The Ghostbusters concept artist will be at Vertex 2024.
A day in the life: FutureWorks' visualisation director Sanjay Trimbakkar
By Ian Dean published
Recognising the international nature of the VFX industry.
AI can "Enhance your creativity rather than hinder it," says technical artist Vishal Ranga
By Ian Dean published
Is there a place for AI in 3D art and game development?
Acclaimed artist Sacha Jafri believes AI art "is very dangerous" to humanity
By Ian Dean published
What does technology in art mean and is there a place for it?
Suicide Squad: Kill the Justice League review: Rocksteady at its best, in a genre at its worst
By Ian Dean published
Clever, complex and visually impressive, but also so very dull.
You could be Neil Gaiman's new artist
By Ian Dean published
Submissions for The Folio Book Illustration Awards are now open.
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