Ian Dean
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

The best drawing app for Android: draw like a pro on your Android phone or tablet
By Tom May last updated
Create great digital art, with the best drawing app for Android.

XPPen Artist Pro 19 (Gen 2) review: a fantastic drawing display for hobbyists and pros alike
By Ian Dean published
Beautiful colour and super accurate.

Adobe Firefly: everything you need to know about the AI image and video generator
By Ken Coleman last updated
Adobe's Firefly AI models can generate images, video and more.

This impressive AI art tool gives control back to artists and "rethinks how AI art should work"
By Ian Dean published
Blendbox is a next-generation photo-bashing tool.

Rick Catizone interviewed: from Night of the Living Dead to Evil Dead 2 to Shudder's Creepshow, reflecting on 50 years in animation
By Ian Dean published
We pick the brains of a horror animation legend.

"Originality and taking risks pay off" - the secrets behind Nothing's Phone (2a) Plus Community Edition
By Ian Dean published
It's a Halloween design treat.

Procreate Dreams: everything you need to know
By Ian Dean last updated
Animation is more accessible with Procreate Dreams, our expert core details the features of this new iPad app.

Aardman's Clara Cornish says some aspects of her job are "beyond the scope of AI"
By Ian Dean published
The animator reflects on new technology and offers advice to creatives.

'If you don't use AI you can't compete', Adobe VP tells me
By Ian Dean published
But is it really a new message?

"Unity and Unreal have enabled a far greater variety of art styles to emerge": how game art and design is in good place
By Ian Dean published
Lighthouse Games' Christopher Payton discusses state of game art, the industry, and how you can make your big break.

The essential digital art and design skills every creature designer needs
By Ian Dean published
Sojin Hwang, associate art director on New World: Aeternum, reveals what you need to make it in the games industry.

Epic Games' Fab is a one-stop content marketplace for everyone, and it's just launched
By Ian Dean published
Real-time assets for Unreal Engine 5, Unity, Unreal Editor for Fortnite and more, all in one marketplace.

Cricut Explore 3 vs Cricut Maker 3: which digital craft cutter is for you?
By Ian Dean last updated
We pit Cricut Explore 3 vs Cricut Maker 3 to see which is the best value digital craft cutting machine.

Adobe's GenStudio is the AI app I never knew I needed
By Ian Dean published
Artists, say goodbye to menial marketing work.

Adobe's Project Concept AI is a secret game-changer, and here's why
By Ian Dean published
Alexandru Costin reveals why it's more impressive than you'd imagine.

Unknown 9 Awakening review: a strong vision is better than following trends
By Ian Dean published
A sleeper hit.

Every Adobe Sneak I saw at Adobe MAX 2024
By Ian Dean published
New tools teased to transform design, 3D, photography, video and more.

I tried Photoshop's new Distraction Removal AI tool, with mixed results
By Ian Dean published
Designed for photo editing, definitely not for art (yet).

I just saw an Adobe MAX demo of Illustrator's new AI tool, and now I want to get back into vector art
By Ian Dean published
You can now easily convert images to vectors, including 3D models.

Crafting the complex creature art of New World: Aeternum
By Ian Dean published
Associate art director Sojin Hwang takes us on a design deep dive into Amazon Games' new launch.

5 tips for getting started in indie game development - GameMaker's winning dev shares his advice
By Ian Dean published
Stepford reveals his crucial game design starter points.

Designing the creative, cultural mix of New World: Aeternum's environments has meant its "developers have to be magicians"
By Ian Dean published
Art director Charles Bradbury and associate art director Rosie Strzalkowski reveal how the game's unique world is made.

The challenges of being an indie dev, "About a third of the way through the game's development, I hated the damn thing"
By Ian Dean published
Stepford has won Best Game at the GameMaker Awards 2024.
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